Kintamayama Challenge Cup Rules


Go and enter your Glorious Golden Squad!
Frequently Asked Questions

Entry Rules
Torikumi Rules
Basic Rules
Tie-breaker Rules
Same Heya Rikishi
Yusho play-off rules
Special Prizes Rules - General
Technique Prize Rules
Fighting Spirit Prize Rules
Outstanding Performance Rules
Zentoryu's Bench Sumo Quality Award Rules
Gochisozan Oyakata Prize Rules
Kintamayama Challenge Cup Rules
Nekonishiki's Nakabi Prize
Most Competitive Player Rules
Ichimon Championship Flag Rules
Kyujo and Retirement Rules
Ozeki / Yokozuna Rules
Drone Rikishi Rules

1. Based on the Yusho tie-break scoring system for the first day of any basho, the best 64 sekitori players (from Juryo and Makunouchi) will form the 'Professional Pool', and the best 64 players from the lower divisions will form 'Amateur Pool' and will be entered into the KCC. The drone, Derufidurono, is automatically excluded from the pools. More lower division players will be allowed to join in the case that there are not enough active sekitori players to fill out the 'Professional Pool'. In this instance, the higher scoring 'Amateur Pool' members will be used to fill the 'Professional Pool' to its 64 members. The previous winner of the KCC automatically qualifies (to defend their title). They will always be placed in the first bout, whilst they are still in the competition.

2. The two pools will then be randomised, and then matched up against each other, arriving at 64 match-ups of 'Pros' vs 'Ams'. There will be no heya restrictions (so Kamejima could face Jejima). The draw will be announced after Day 1 action is over. The first round bouts will take place on days 2 and 3 combined.

3. The winner is the player with the most points over the combined two days. (Benches are not included in any way.) The points come from the players regular bouts within the bench sumo tournaments.

4. Should the two players score the same total, the tie-breakers are as follows:-

a) The player with the most points on Day 2 wins
b) Using the Yusho play-off scoring system.
c) As in b), but only for the second day of action.
d) The higher ranked of the two rikishi is the winner.

5. The winning 64 rikishi get put into a hat for the draw for the next round of action to take place on days 4 and 5. There are no longer any 'Pool' restrictions, so any player can meet any other player. They will play using the rules as outlined in parts 3 and 4 on days 4 and 5 of the basho.

6. The 32 winning rikishi are then be put in the hat to compete on days 6 and 7, and so on, until we have the grand final between two players on days 14 and 15.

7. The winner from the previous KCC is requested to send a congratulatory postcard to the new champion.